RES_IDS = {}

RES_IDS["entity_id"] = {
}
RES_IDS["ability_id"] = {
}
RES_IDS["modifier_id"] = {
}
RES_IDS["projectile_id"] = {}
RES_IDS["item_id"] = {}
RES_IDS["sound_id"] = {}
---resource block end---


---@class unitId 单位id
unitId = {
    ['打工人'] = 134238396,
}

---@class armsId 兵种
armsId = OrderedTable()
armsId['小怪兽'] = 134266145
armsId['怪兽先生'] = 134251161

---@class buildId 建筑id
buildId = {
    ['小怪兽建筑'] = 134225288,
    ['怪兽先生建筑'] = 134231557,
}

---@class abilityId 技能id
abilityId = {
    ['升级'] = 134229937,
    ['出售'] = 134219281,
}

---@class ability_build_Id 技能建筑id
ability_build_Id = OrderedTable()
ability_build_Id['小怪兽'] = 134274375
ability_build_Id['怪兽先生'] = 134235832

---@class ability_Id_function 单位功能技能id
ability_Id_function = OrderedTable()
ability_Id_function['吃我一记重拳'] = 134230695

---@class modifier_id 魔法效果
modifier_id = OrderedTable()
modifier_id['挨打'] = 134276232
modifier_id['眩晕'] = 134229505
modifier_id['击飞'] = 134230455
modifier_id['击退'] = 134261033
